I am constantly flip flopping in my mind about where to take the YouTube channel from here. Remakes are a pretty unique style of devlog on youtube and it’s where a lot of subscribers came from, HOWEVER original games are releasable, less of a copyright headache and could allow for financial freedom if commercially released. What would you like to see? This is an influential vote not a decision, I will ultimately decide after reviewing the vote and seeing how I feel after viewing its outcome.
Hey, It’s Tom! I’ve just finished another GMTK Game Jam. The theme was ‘Countdown’. Please take a look. It was a 96 hour game jam although procrastination and Splatoon Raiders dug into that. My game is a sci fi game where you have to eliminate all hives on a floor to progress within a time limit.
I’ve only gone and added all missing powerups and levels from the game plok. These levels include Breezy Beach, Badream Fens and Brendammi Bog, alongside the powerups Ninja Plok, Robot Plok and Superhero Plok. Enjoy!
I’ve got a batch of new levels I’d like to share from Akrillic. Gohome Cavern and Crashing Rocks, along with its secret vehicle stage. Please take a look, thanks
Hey everyone! I hope you all had a great 2024. Here’s a final devlog for the year which added the Penkinos boss fight to my game. It also added a music remix system to a new pause menu.
Hey everyone! This weekend I’ve been working on High Rise Hustle for the GMTK 2024 Game Jam. The Theme was ‘Built To Scale’, I took this as the interpretation building to scale… to scale a tower. Full gameplay below.
Hey everyone! New devlog out! It’s been a while but I hope you enjoy the new level, there’s been a lot of backend changes to make things smoother as well!
Hey there! I avoid notifying Youtube subscribers about shorts as it’s often repeated content. However I’d like to share the level comparisons for Legacy Island . Please take a look.
Hey there! I avoid notifying Youtube subscribers about shorts as it’s often repeated content. However I’d like to share the level comparisons for Akrillic. Please take a look.
Hey there! I avoid notifying Youtube subscribers about shorts as it’s often repeated content. However I’d like to share the level comparisons for Cotton Island . Please take a look.
Hey guys! Check out my new animation, I drew it in Krita (first time using and first time animating) with a Wacom tablet (one without a screen le sad). Let me know what you think!
Here’s a new PLOK Remake Image, now that I’ve got your attention, I’d love it if you can check out my friends twitch channel. He’s just hit the 50 follow milestone needed for Twitch affiliate and I’d love it if you can boost it further if you’re interested. You can find the channel here
Thanks a bunch! See you in the next PLOK update Tom
Hey everyone! Short and sweet video today, fancied getting another video out sooner rather than later. There’s some slightly wonky audio this time around, but I hope you enjoy the new character selection work and new level.
I’ve just launched a second YouTube channel and I really wanted to highlight the struggles that went into creating the most recent devlog. Feelings of overwhelm, impostor syndrome and lack of motivation. I go into how I managed to overcome these issues on this occasion and talk through what that process was like. It’s different to my normal game dev videos but it’s quite a personal video and I hope you’ll enjoy it as you get to know me better.
Hey there! I’m back from a *cough* 5 month break and I’m back with a new video featuring new enemies, new platforming mechanics such as rotating platforms. I’ve finished of the garlen beach stage and also finished the new level ‘Sleepy Dale’. Check it out!
Hey everyone! Decided to make a new video of my partial progress into the next level. These new mechanics are still early but I hope you enjoy what I can currently share. This video covers…
I’m getting further along with my Plok remake! Here’s all the main levels from world 1. Secret warps/levels may go into a separate future video! Stay tuned for more
I sped through the next bonus stage so decided to double up the content for the next devlog! I hope you enjoy. This devlog has the shell collecting minigame, the jetpack level and more!
New video! Worked on the content for this the last couple days as I’ve been busy the last few weeks! Hopefully you like what’s here for such a short time period! This video focuses on the following
Happy Halloween! I’m unable to do game development for a few weeks due to LIFE. I decided to spend some time quickly before I’m busy to make this art work to celebrate Halloween. We’ve got PLOK as Ghost Rider, The Bobbin Bros as Joker and Batman, two of the undead fish enemies as a ghost and a bat, the Sprout wearing a pumpkin mask and Rockyfella dressed up as Frankenstein. We’re burning the in game logs because they’ve caused too many deaths catching us off guard. The bike PLOK is riding is from some mock up art that hasn’t been implemented for the motor bike stages. Ground tiles taken from the latest devlog (though currently unused). Water was just hue shifted.
Couple of minor bits I’ve done while I’ve got time before my big busy calendar block. – Updated Profile Picture and Banner art on the YouTube Channel
– Added score popups for defeating enemies, see this short to see it in action – Scheduled side by side level comparisons on Mondays and Weds each week ending on the 22nd November for currently made levels. – You can see a bunch of extra material if you join the discord here.
Squeezing out a new PLOK devlog! I’m remaking the SNES game PLOK in the Unity game engine. This video covers adding a new secret stage. I’ve cut the intro this time in an attempt to keep the pace up and maintain watch time. A lot of different editing experiments in this one. Main things covered in the video are helicopters, sea mine looking enemies, new art, pause screen updates, loading transitions and warps on the world map.
Here’s a compilation of the progress I’ve made so far in my remake of PLOK from the Super Nintendo. The remake is being made in Unity to help me learn new skills. Not intended for release.
Hey everyone! New devlog today, c0ntinuing to polish the first world from PLOK. Cotton Island. Quite a delay since the last video due to various things and covid. This devlog goes through creating a world map (with unlockable levels and backtracking, similar to a super mario bros game), custom font, scoring system and tweaks to the boss when they take damage to be more in line with the original game. There’s a discord available in the videos description for more regular updates and feedback. Hope you enjoy!
Hey everyone! New devlog today, wrapping up the first pass of the first world from PLOK. Cotton Island. I hope you liked my implementation of the boss. It was difficult to implement. Stay tuned for more!
A new PLOK Remake Devlog is among us. This time making a linux build to play on Steam Deck, adding new levels and moving platforms! Moving platforms were challenging, next time we will be looking at the first boss!
Finally, after 5 months I’ve uploaded a new devlog on the PLOK remake. A few weeks after the original I started procrastinating how to do powerups in a way that would allow me to add lots of them. Around a month ago I pushed through this and prepared some content for YouTube shorts and now I’m ready to present a dive into the next few levels. I hope you enjoy :)
I took part in the GMTK 2023 game jam. The theme was ‘Roles Reversed’. I made a WarioWare game where you setup the microgames to fail the computer/AI player. Here’s my devlog!
What do you mean you don’t know who Bario is? BarioWare: Swap is my entry to the Game Makers Toolkit Game Jam for 2023. The theme was Roles Reversed.
Logo/Theme art not created by me, taken from the GMTK Game Jam itch.io page
The examples given for this theme in its announcement video were;
Angry Birds where you build the towers instead of knocking them down
Pong where you play as the ball instead of the paddle
Tetris where you control the board/environment instead of the falling blocks
WarioWare DIY – A childhood favourite of mine
I applied the theme to WarioWare which became WarioWare but you’re in control of the microgames, now while a WarioWare game already exists where you make games (WarioWare DIY) I decided to make a game that instead has you modifying and setting up existing microgames to maximise your chances of defeating the player (The AI).
The AI popping the balloons
An example from the game includes a microgame where the AI is trying to pop balloons within 5 seconds, in this example you get 5 seconds to spread out the balloons as much as possible so the AI can’t click them all fast enough.
The human player filling the chest so the AI can empty it
You can play the game for free on itch.io, if you’re also taking place in the GMTK Game Jam, why not give BarioWare a rating while the submission page is still open? Thanks
Hey everyone, I’m looking to get back into game more regular game development videos. To start this off I thought it would be fun to parody a Nintendo Direct and do my own set of announcements mostly related to new games and updates to old ones with a few channel updates thrown in for good measure. The direct only has 4 minutes of runtime (Please Understand) thought its quite dense on content and to the point! A new devlog series will air straight after the presentation and a few other goodies will also be available shortly after. Hope to see you there!
I’ve had a presence on YouTube since in some format since 2011. Around this age I assumed all the content I put out was great and would share it with people at school to the point of adding everyone in my friends list into a chat and sending out a video link to my comedy series “life sucks”, I did podcasts and even sang on YouTube on the same channel. My sense of embarrassment didn’t seem to be present.
I’ve just created a new game ‘Protect The Green’, this was created for a game jam where the theme was ‘green’. I wanted to come up with something different and I’d never tried to do a game with fake 3d height before so it was very challenging. It was also a step up from my current ongoing 16×16 project that is side scrolling to a 4 directional 32×32 project. I’m glad I ended up scrapping 8 directional movement art as this would have been a lot more work!
I recently entered the Weekly Game Jam 210 with another developer. The theme was fragments, we created a game about knocking fragmented space debris into the correct collection zones. We had quite a lot of fun creating levels for this game as we were able to combine a lot of our systems in the later levels. It’s fully free on itch.io and can be played in browser or downloaded here. https://tompouchergames.itch.io/fragmented-space
Submission Day Trailer for the GitHub Game Off 2020 Game Jam
This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.
Hello, I’ve decided to make Hold The Throne open source in celebration of it’s new update! Hope you enjoy. (don’t judge my bad code too much). See previous posts on update and how to play it.
I’ve recently started doing dev challenges with another content creator on instagram. These challenge are game development challenges. I don’t currently have an active project so for the last two challenges I’ve been posting dev logs on my instagram and created a new level for ‘Hold The Throne’ an old game jam project of mine. There is now a bonus stage complete with 2 new enemies, 1 new boss, new background sprites, new music and there is also a new main menu. Here’s the trailer for the update and you can play it for free here. https://tompouchergames.itch.io/hold-the-throne
Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.
I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.